Italian design houses like Pininfarina, Bertone, Zagato, Italdesign, and Ghia have shaped the look of some of the world’s most iconic cars. These coachbuilt masterpieces – from sleek supercars to wild prototypes – have also left a unique tire mark on video game history. Players have been able to virtually sit behind the wheel of rare concept cars and one-off Italian exotics, experiencing the fusion of automotive art and digital racing. Below we highlight some standout Italian-designed cars featured as playable vehicles in video games, spanning vintage arcade classics to modern console and PC titles. We’ll explore what makes each car special, the games they appear in, and some cool trivia about their in-game portrayals.
Ferrari Testarossa (Pininfarina)
The Car: The Ferrari Testarossa, styled by Pininfarina, is an icon of the 1980s with its wide stance and dramatic side strakes. The real car was a fixed-roof coupe, but a single factory-sanctioned convertible (“Spider”) was built as a special commission. The Testarossa’s blend of sharp-edge design and a screaming flat-12 engine made it an instant poster superstar.
In Games: The Testarossa gained immortality through Sega’s classic Out Run (1986), which put players in the driver’s seat of a red Ferrari Testarossa Spider with a blonde passenger. Notably, Sega never obtained an official Ferrari license for Out Run – the in-game car is clearly a Testarossa (down to a prancing horse-like badge) but presented without Ferrari’s permission. This “outrageous gas guzzler – a red, convertible Ferrari Testarossa – was not officially licensed from Ferrari” in the original arcade hit. The choice of a convertible was pure fantasy: Ferrari never sold a drop-top Testarossa to the public (aside from the one-off built for Gianni Agnelli), so Out Run’s open-top supercar was a dream come true for gamers. The Testarossa’s playable legacy continued in other titles too – Accolade’s Test Drive (1987) featured a Ferrari Testarossa among its roster of five exotic cars, letting players tear up a mountain road while outrunning police. The Testarossa (and its later 512 TR version) has since appeared in numerous racing games and simulations, cementing its status as a virtual driving legend.
Trivia: In Out Run, the Ferrari is depicted with an unrealistic convertible body because Yu Suzuki (the game’s designer) wanted a carefree, wind-in-hair driving vibe. Sega’s team actually photographed and recorded a real Testarossa for development – reportedly squeezing five staffers into one car for a road test in Japan! Years later, Ferrari and Sega amicably settled any legal issues (as evidenced by Ferrari officially sponsoring OutRun2 and other games), but the original Out Run gave fans a thrill by letting them drive an unattainable Testarossa Spider in 1986.
Lamborghini Countach (Bertone)
The Car: The Lamborghini Countach, penned by Marcello Gandini at Bertone, is the poster child of Italian automotive radicalism. With its low, wedge-shaped body and scissor doors, the Countach looked like a 1970s spaceship and introduced the world to the era of the “Italian supercar.” Its name became synonymous with extreme style. Early Countach models (from its 1971 debut) were already capable of 300+ km/h, and Lamborghini kept refining the design through the 1980s. The final iteration was the 25th Anniversary edition (1988) with body tweaks by Horacio Pagani, celebrating Lamborghini’s 25th birthday.
In Games: The Countach’s aggressive design and legendary status made it a staple in video games, both old and new. It appeared alongside the Testarossa in Test Drive (1987) as one of the five selectable supercars. But perhaps its most famous early gaming appearance was in Electronic Arts’ Need for Speed series. The Lamborghini Countach 25th Anniversary showed up in Need for Speed III: Hot Pursuit (1998) as a top-tier machine – the in-game showcase called it “the stealth fighter of sports cars” for its bold angular lines and outrageous presence. Players could race police in a Countach and experience its V12 power and distinct styling in many NFS titles to follow. Even decades later, modern games continue to feature the Countach; for example, Need for Speed: Unbound (2022) brings back the ’88 Countach as a nostalgic supercar to customize and race. Beyond the NFS series, the Countach (especially the classic LP400 model) has appeared in Gran Turismo and Forza franchises, and was even an unlockable bonus car in some arcade games, symbolizing the epitome of 1980s cool.
Trivia: The Countach’s in-game portrayals often highlight its design legacy. In NFS: Hot Pursuit’s showcase, it’s noted that “no other manufacturer has ever quite matched this Lamborghini’s brash styling”. Interestingly, the real 25th Anniversary Countach’s restyle was by a young Pagani, years before he started his own car company. The Countach also holds a special place in pop culture – its unmistakable wedge shape and scissor doors in games instantly telegraph “supercar” to players. And thanks to games keeping it in the spotlight, a new generation of fans knows the Countach’s silhouette, leading Lamborghini to even revive the Countach name in 2021. Whether outrunning cops in NFS or cruising open-world maps, the Bertone-designed Countach remains an enduring videogame superstar.
Lamborghini Diablo (Gandini)
The Car: The Lamborghini Diablo debuted in 1990 as the spiritual successor to the iconic Countach, instantly becoming the new symbol of Italian excess and speed. Developed under Chrysler ownership, the Diablo retained Lamborghini’s outrageous design DNA while modernizing its performance. It featured a 5.7L naturally aspirated V12, producing 485 hp in its original rear-wheel-drive configuration. With a top speed of 325 km/h (202 mph), it was the first production Lamborghini to break the 200 mph barrier, earning its name (“Diablo” means “devil” in Spanish). Over the years, multiple variants emerged—VT, SV, SE30, GT, and the wild GTR—each pushing the envelope further in power and performance. Its wedge shape, scissor doors, and intimidating road presence cemented it as a poster car of the ’90s.
In Games: The Diablo has appeared in countless racing games, but one of its earliest and most iconic video game representations was in the Super Nintendo version of The Duel: Test Drive II (released in 1992). In this version, the Diablo is the hero car—one of only two playable vehicles (the other being the Porsche 959). With its pixelated wedge profile, pop-up headlights, and raw V12 roar (simulated via SNES sound chip), the Diablo let players live out supercar fantasies in split-screen chases or time trials on winding desert and mountain roads. The game captured the thrill of speeding past traffic while evading police in an era when console racers were still evolving. Despite limitations, the SNES version delivered a surprising sense of speed and danger, and the Diablo’s inclusion made it feel truly exotic.
Trivia: The Duel: Test Drive II on SNES was one of the first console games to feature police pursuits, setting a precedent that would evolve into franchises like Need for Speed. The Lamborghini Diablo was chosen not just for its speed, but for its cultural cachet—it was the dream car of the era, especially for North American players. Interestingly, the Diablo wasn’t in the original PC version of Test Drive II (released in 1989); it was added in console adaptations like the SNES and Sega Genesis ports to reflect its rising fame. Its exaggerated in-game styling—complete with large rear wing and aggressive stance—mirrored the real-world perception of the Diablo as both a performance monster and status symbol. For many players, this game was their first digital encounter with Lamborghini’s V12 devil.
Lamborghini Calà (Italdesign)
The Car: The Lamborghini Calà is a one-off concept car designed by Giorgetto Giugiaro’s Italdesign in 1995. It was envisioned as a potential V10-powered successor to the entry-level Lamborghini Jalpa. The Calà (meaning “look here!” in Piedmontese dialect) featured a sleek targa-top body with cues from past Lambos – for instance, its headlight shape evoked the Miura’s style. Although fully functional, it never reached production; the project was shelved when Lamborghini changed owners (eventually leading to the Gallardo years later, which spiritually picked up where the Calà left off).
In Games: Italdesign’s Calà enjoyed a special spotlight as a cover car for Need for Speed II (1997). In fact, the bright yellow Italdesign Calà appears on the game’s cover art and is fully playable in-game. NFS II let players race this concept against other exotics of the era (like the Ferrari F50 and Jaguar XJ220), effectively bringing an unrealized Lamborghini to life on screen. The Calà’s presence was a big deal – at the time, the car had only been seen by the public at auto shows. EA showcased it with detailed specs and an in-game “showcase” video, educating gamers on this Italdesign creation. The Calà’s screaming V10 and angular looks fit perfectly in NFS II’s roster of 90s dream machines. Beyond NFS II, the Calà didn’t appear in many other titles (given its obscurity, that’s not surprising), but that single inclusion left a lasting impression on ’90s racing fans. To this day, some players fondly remember NFS II for featuring concept cars like the Calà and wish for its return in modern games.
Trivia: Because the Calà was never produced, Need for Speed II was the only way most people could “drive” it. The game even billed it under the Italdesign name (emphasizing the Italian design house lineage). Interestingly, the Calà had a 400 hp V10 and a design ahead of its time – one could see echoes of it in the 2003 Lamborghini Gallardo (which became the V10 baby Lambo that the Calà had foreshadowed). In the NFS II showcase, it’s noted that the Calà borrowed elements from Lamborghini’s iconic production cars (like Miura-style headlights and Countach-like windshield). It stands as a great example of how video games preserve automotive what-ifs, allowing players to experience a car that never hit the road.
Italdesign Nazca C2 (Italdesign)
The Car: The Nazca C2 is a stunning early-1990s concept sports car from Italdesign, created by legendary designer Giugiaro. Sometimes called the BMW Nazca C2 (since it was built around BMW mechanics), this 1992 concept was an evolution of the earlier Nazca M12. It featured a low-slung carbon fiber body, a wraparound windshield, semi-gullwing doors, and a mid-mounted BMW V12 tuned by Alpina. The Nazca C2 promised 380 hp and a top speed near 195 mph – lofty figures for its day. Only a few prototypes (including a one-off C2 Spider) were made, so it remained an exclusive design exercise.
In Games: Electronic Arts gave the Nazca C2 a cult following by including it in Need for Speed II – but interestingly, not the initial release. It appeared in NFS II: Special Edition (1997) as a bonus car, grouped in the concept Class B alongside the Ford Indigo and others. Players who got NFS II SE could unleash the Nazca C2 on twisty tracks, appreciating its superb handling (in-game it boasted some of the best handling in its class). The car proved popular enough that it returned in Need for Speed III: Hot Pursuit (1998) – specifically in the PlayStation version – as an available vehicle from the start. The NFS III showcase described how the Nazca combines Italian styling with German running gear and highlighted its Le Mans prototype-like carbon fiber body and ultra-low drag design. For many 90s gamers, these NFS titles were the first introduction to the Nazca C2, making it a legend of the virtual world even as it stayed rare in reality. Beyond NFS, the Nazca C2 hasn’t been widely seen, though it occasionally pops up in fan discussions and mods due to its striking look.
Trivia: Need for Speed took some creative liberties: the Nazca C2 in both NFS II SE and NFS III actually used the performance stats of the even rarer Nazca C2 Spider (which had a larger 5.7L engine). Also, NFS III on PC did not feature the Nazca – it was replaced by another Italdesign concept, the Scighera (more on that next). This split caused playground debates back in the day (“My version has the Nazca!” vs “Mine has the Scighera!”). The Nazca’s inclusion in these games underlined EA’s 90s trend of showcasing concept cars, which was quite innovative. As one Jalopnik article put it, NFS in that era had “limited yet extremely inspired” rosters – turning little-known prototypes into digital superstars.
Italdesign Scighera (Italdesign)
The Car: The Italdesign Scighera is a futuristically styled concept supercar from 1997, developed by Giugiaro’s team as an extreme vision for Alfa Romeo. “Scighera” means “mist” in Milanese dialect, reflecting the car’s slightly ethereal, ahead-of-its-time vibe. It packed a twin-turbo 3.0L V6 (from the Alfa 164 Q4) tuned to 400 hp, all-wheel drive from an Alfa 155 touring car system, and a lightweight aluminum and carbon chassis. Its design was radical: the profile was almost a “breadvan” shooting brake shape with a canopy that could transform – the side windows lifted gullwing-style and could be removed to turn the coupe into a targa T-top. The Scighera also had an impressive functional prototype (even a non-functional racecar version was built to imagine a GT1 racer that never competed).
In Games: The Scighera’s claim to fame in gaming is Need for Speed III: Hot Pursuit (1998) – PC version. It appears as a Class A vehicle in NFS III, effectively taking the slot of the Nazca C2 for PC players. In the game, it’s credited as the Italdesign Scighera (though it’s an Alfa Romeo concept in reality). The Scighera in NFS III has blistering acceleration and a high top speed, though with slightly heavy handling compared to some rivals. The in-game showcase gives a detailed rundown: it highlights the Scighera’s all-aluminum body, its race-inspired variant, the 400 hp twin-turbo engine, and even quirky features like the single shock absorber front suspension and the luxurious Connolly leather interior with adjustable pedals. This level of detail made the Scighera feel like a real production supercar to gamers who might not have known it was just a concept. Outside of NFS III, the Scighera has been seldom seen. It did not carry over to many other racing games (unlike the Nazca, it wasn’t in the PS1 NFS). To this day, NFS III remains the primary way enthusiasts have experienced the Scighera – a fact noted by Jalopnik: “There is only one game that includes the Scighera, though it’s a biggie: Need For Speed III: Hot Pursuit”.
Trivia: The Scighera’s presence in NFS III was part of an interesting split: PlayStation players got the Nazca C2, PC players got the Scighera. The two Italdesign concepts never meet in the same version, which has a fun symmetry. In the NFS III showcase, the narrative sells the Scighera as if Alfa/Italdesign might really have made it – calling it a “stunning interpretation of a road-going Alfa Romeo supercar” that “breaks new ground” with its design. Italdesign did toy with the idea of a limited production run for the Scighera, but it remained a one-off. However, thanks to NFS, the Scighera achieved a sort of cult status. In fact, it’s such a fond memory for ’90s gamers that its name pops up in discussions whenever concept cars in games are mentioned – exemplifying how gaming can turn an obscure concept into a fan favorite. (As a side note, its designer Fabrizio Giugiaro – Giorgetto’s son – likely appreciated that his creation was immortalized in a game.)
Bertone Mantide (Bertone)
The Car: The Bertone Mantide is a one-off supercar created in 2009 by Stile Bertone, under the direction of designer Jason Castriota. The Mantide (Italian for “mantis”) has a truly radical look – aerospace-inspired lines with sharp angles, a bubble canopy cockpit, and unique “pinhole” pattern vents on the fenders. Underneath, it’s based on the Corvette ZR1’s mechanicals, meaning a 638 hp supercharged V8 lurks beneath the Italian-designed body. The idea was to blend American muscle with bespoke European coachwork, recalling the heyday of 60s Italian-bodied muscle cars. Only one Mantide was ever built, making it exceedingly rare.
In Games: The Bertone Mantide made a surprise jump into the virtual world via the Forza Motorsport series. It appears in Forza Motorsport 3 (2009) as part of a DLC pack (the “Summer Velocity Pack”) and in Forza Motorsport 4 (2011) as well. Forza’s inclusion of the Mantide allowed players to experience this unique machine’s performance – which, thanks to the Corvette ZR1 underpinnings, is blisteringly fast. In Forza 3/4, the Mantide could hit around 372 km/h (231 mph) when tuned, just as the real car’s specs intended. The in-game description (pulled from Bertone’s official blurb) waxes poetic about the Mantide’s F1-inspired cockpit and its wild aesthetics that “won’t be ignored”. Driving it in-game feels like handling a concept car, complete with a detailed interior and that canopy windshield offering panoramic views. Not many other games have featured the Mantide – it’s very much a Forza specialty. Its inclusion was likely thanks to Turn 10’s penchant for eclectic, rare hypercars in their roster.
Trivia: The Mantide’s journey to the game world is interesting because the car itself was unveiled around the same time. Forza 3’s developers had early access to the design data, so players got to “test” the car virtually while the real one was still making rounds at shows. The real Mantide was tested to be about 100 kg lighter than a Corvette ZR1 and thus even quicker 0–60, owing to its carbon-fiber coachbuilt body. Castriota, the designer, is known for other exotica (like the Maserati Birdcage 75th and later the SSC Tuatara), and you can see his flair in the Mantide’s extreme shape. In Forza’s community, the Mantide was sometimes considered an oddball – some called it “insect-like” for obvious reasons – but its rarity made it a coveted car for collectors in-game. It demonstrated how Italian design houses were still crafting one-offs in the 21st century and how games ensure such creations don’t vanish into obscurity.
Abarth 1500 Biposto Berlinetta Aerodinamica (Bertone)
The Car: The Abarth 1500 Biposto is a forgotten gem of early post-war design – a 1952 concept that predated and inspired the legendary B.A.T. series (5, 7, and 9) that would follow under Bertone and Alfa Romeo. Designed by Franco Scaglione and built by Bertone on a Fiat 1400 chassis modified by Abarth, it was a striking blend of engineering and sculpture. The flowing, finned bodywork was designed for maximum aerodynamic efficiency, achieving a drag coefficient as low as 0.23 — astonishing even today. While the engine (a 1.5L inline-four producing ~75 hp) was modest, the design philosophy was radical: this car was about airflow, not outright speed. Its dramatic curves, covered wheels, and futuristic rear fins were more aircraft than automobile — and they directly influenced the BAT concepts that came soon after.
In Games: The Abarth 1500 Biposto is a rare sight even in virtual form, but it made its debut in Gran Turismo 6, and later appeared in Gran Turismo Sport and Gran Turismo 7, where it’s featured under the “Legend Cars” dealership. It’s not a racing machine — more of a drivable museum piece — but Gran Turismo’s fanatical realism makes it a treat to experience. The game captures the body’s subtle curves, asymmetrical details, and vintage cockpit beautifully. Players typically acquire it as a collector’s item, use it in low-speed exhibition events, or just cruise it in photo mode. The low power and unique aerodynamics make it feel completely different from any other car in the game — a rare example of design-driven gameplay.
Trivia: Though it’s not officially part of the B.A.T. series, the Abarth 1500 Berlinetta is widely regarded as the spiritual forerunner. Franco Scaglione used many of its aerodynamic ideas in the B.A.T. 5, 7, and 9 — all of which were commissioned by Alfa Romeo and are now icons in their own right. In 2020, the three B.A.T. cars were sold as a set for over $14 million. The Abarth, by contrast, remains mostly unknown — though it has appeared in prestigious concours events and design retrospectives. Its inclusion in Gran Turismo helps preserve its legacy, introducing a new generation to a car that pushed design boundaries long before “supercar” was even a word. A rare treat in the virtual garage — not for speed, but for story.
Alfa Romeo TZ3 Stradale (Zagato)
The Car: The Alfa Romeo TZ3 Stradale Zagato is a coachbuilt special that blends Italian marque Alfa with the handiwork of Milanese design house Zagato. Unveiled in 2011, the TZ3 Stradale was a road-going follow-up to the one-off 2010 TZ3 Corsa (a racing prototype). Only 9 examples of the Stradale were produced, making it ultra-exclusive. The car itself is fascinating: underneath, it’s basically a Dodge Viper ACR (8.4L V10, American muscle!), but the body is entirely reimagined by Zagato to honor the classic Alfa “Tubolare Zagato” race cars of the 1960s. The result is a long-nosed coupe with Zagato’s signature double-bubble roof and Kamm-tail rear, mixing vintage cues with brute force engineering.
In Games: For such a rarity, the TZ3 Stradale has made a notable gaming appearance in Forza. It was added to the original Forza Horizon (2012) as part of an April Top Gear Car Pack. This DLC allowed players to drive the 2011 Alfa Romeo TZ3 Stradale Zagato through the Colorado open roads. With the Viper-sourced 600+ hp V10, the TZ3 in-game was a handful – very fast in a straight line, and once tuned, capable of competing with contemporary supercars. The striking design (classic Alfa grille on a Viper chassis) certainly turned heads in car meets. It’s effectively a hybrid of American and Italian automotive culture, which Forza captured by also including the sound and fury of the V10 alongside the elegant Zagato exterior. The TZ3 hasn’t appeared in many other racing games; it’s absent from Gran Turismo and others, making its Forza inclusion a treat for car aficionados.
Trivia: Zagato has a history of collaborating with Aston Martin, Alfa Romeo, etc., but the TZ3 Stradale is unique for marrying an American platform with Italian style. In Forza Horizon, the Top Gear pack description celebrated such eccentric choices (the same pack included a Ford Transit van and the classic AMG CLK-GTR – talk about variety!). One fun bit: the “TZ” in the name stands for Tubolare Zagato, referencing the tubular chassis Alfa racers of old; the game doesn’t spell that out, but hardcore fans know it’s a direct lineage from the 1960s Alfa TZ1 and TZ2. The TZ3’s presence in Horizon let players effectively drive a modern interpretation of those legends. If you pop into photo mode, you might notice Zagato’s design details – like the Z badges and the unique curvature of the rear. For a car that only 9 people will ever own in real life, it’s awesome that millions could enjoy it virtually. And who knows, maybe someday we’ll see Zagato’s other limited creations (like the Giulia TZ4?) in games too.
Aston Martin V12 Zagato (Zagato)
The Car: The Aston Martin V12 Zagato is a collaborative limited-edition sports car, born from Aston Martin’s partnership with Italian coachbuilder Zagato. It started as a concept in 2011 to mark 50 years since the classic DB4 GT Zagato. The design is a sexy British-Italian fusion: essentially an Aston Martin V12 Vantage underneath, with a bespoke Zagato body featuring a distinctive double-bubble roof, new fascia, and tail. Initially a racing concept (two prototypes raced at the Nürburgring), it later saw a road car production of around 150 units. With a 6.0L V12 making ~510 hp, the V12 Zagato is both a beauty and a beast.
In Games: The V12 Zagato found its way into multiple racing games, allowing players to experience this rare grand tourer. In Forza Motorsport 4 (2011), it was introduced via DLC around the same time the real car went on sale. It has since appeared in Forza Horizon titles (with an interesting note: in Forza Horizon 1 and 2, the game actually featured the racing “Villa d’Este” concept version with its big rear wing, labeling it as such). The V12 Zagato is also available in Forza Motorsport 6/7, where it can be bought and driven stock or race-modified. Outside of Forza, the car shows up in GRID: Autosport and Driveclub (the latter emphasizing its handling on scenic roads). Even The Crew 2 has the V12 Zagato as a collectible ride. In all these games, the V12 Zagato is usually categorized among the elite sports or GT cars, often praised for its balance of speed and style. For example, in Forza, it’s a competitive A-class or S1-class car with a high top speed around 320 km/h and taut handling.
Trivia: In Forza Horizon 2, the developers paid attention to the detail of the “Villa d’Este” concept – the version in-game had the same bodykit as the show car (which differed slightly from the customer road cars). They even called it the “Aston Martin V12 Zagato (Villa d’Este)” in the menus. This is a neat bit of car nerd fan-service. Zagato’s trademark double-bubble roof is visible in the cockpit view of games that support it, which is a fun touch. Because the V12 Zagato was built in limited numbers, owning one in real life is a millionaire’s dream – but games made it accessible to the average enthusiast. It’s also worth noting that the collaboration continued in real life (recently with the DBS GT Zagato in 2019), so hopefully games will keep featuring these Italian-designed Astons. The V12 Zagato’s presence in games like Forza also highlights how Italian design influence isn’t limited to Italian brands – even a British Aston can get an Italian makeover and become a star in its own right.
Automobili Pininfarina Battista – Pininfarina
The Car: The Automobili Pininfarina Battista is a fully electric hyper-GT from the legendary Italian design house, and a landmark achievement for the brand. Unveiled in 2019 and named after company founder Battista “Pinin” Farina, it marks Pininfarina’s first car produced under its own name after decades of designing for Ferrari, Alfa Romeo, and others. Limited to just 150 units, the Battista is powered by a quad-motor setup developed with Rimac, delivering an astonishing 1,900 horsepower and 2,300 Nm of torque. This results in 0–100 km/h times under 2 seconds, with a top speed of over 350 km/h (217 mph). It’s not just numbers – the Battista combines dramatic Italian design (signature LED light bars, swooping bodylines, and aerodynamic sculpting) with cutting-edge electric performance and luxury GT comfort, aiming to be as refined on the Riviera as it is blisteringly fast on the track.
In Games: The Battista debuted in Forza Horizon 5, added in Series 31 as part of the “European Automotive” DLC pack, and is also available in Forza Motorsport (2023) as a top-tier electric hypercar. In both games, it offers unmatched acceleration, instant torque delivery, and near-silent speed – a radically different driving feel compared to ICE rivals. Players often use it in high-speed road races or drag events, and in FH5, it’s a favorite for EV-themed challenges and photo shoots thanks to its dramatic design. The Battista also appears in mobile racing titles like Asphalt 9: Legends and Asphalt 8, where it’s featured as both a standard and limited “Anniversario” edition car. Across platforms, it’s been praised for giving gamers access to one of the most powerful and exclusive electric cars ever made.
Trivia: The Battista’s name honors the founder of Carrozzeria Pininfarina, linking a century of coachbuilding heritage to a new electric future. Unlike the Rimac Nevera (with which it shares much of its powertrain), the Battista focuses more on Italian flair and grand touring personality. Its launch was accompanied by a global marketing push, including design showcases and gaming partnerships. In Forza, its inclusion was celebrated with special events and showcase races, marking it as a “next-generation icon.” The in-game model accurately reflects the production version, right down to the carbon accents and active aerodynamics. It’s one of the first EVs to truly challenge internal combustion supercars in terms of desirability – and one of the few to be so widely represented across modern racing games. For players and collectors alike, the Battista offers a rare combination: heritage, technology, and absurd power – all in one ultra-limited package.
Green GT H2 Speed – Pininfarina
The Car: The Green GT H2 Speed is a bold fusion of cutting-edge hydrogen fuel cell technology and classic Italian motorsport aesthetics. First unveiled at the 2016 Geneva Motor Show, it’s described by Pininfarina as the world’s first high-performance hydrogen-powered track car. Developed in collaboration with Swiss firm GreenGT, the H2 Speed features twin electric motors producing a combined 503 hp, powered by a hydrogen fuel cell stack that emits only water vapor. It accelerates from 0–100 km/h in 3.4 seconds, delivering near-silent, zero-emission performance designed specifically for circuit use. With a lightweight carbon fiber chassis, large aero fins, and a form language reminiscent of modern LMP (Le Mans Prototype) racers, the H2 Speed isn’t just a science experiment—it’s a serious design and engineering showcase for sustainable motorsport.
In Games: The H2 Speed made its gaming debut in Asphalt 8: Airborne in 2019 as a high-tier Class C car and later appeared in Asphalt 9: Legends, where it continues to serve as one of the few hydrogen-powered options in a field dominated by gasoline and electric hypercars. In both games, the car offers a unique driving feel: instant torque from its electric motors, sharp cornering thanks to its race-ready layout, and a futuristic turbine-like whine instead of a traditional engine roar. While not the fastest in raw stats, it’s a fan favorite for its balance and novelty – offering a glimpse at a different kind of performance future. Asphalt’s visual fidelity also does justice to the car’s sculpted lines and distinctive profile.
Trivia: The name “H2 Speed” is a straightforward yet clever reference to both hydrogen (H₂) and the car’s mission: speed without emissions. While it remains a concept in most eyes, a limited production run (reportedly fewer than 10 track-only units) was undertaken in partnership with GreenGT, making the real-world version exceptionally rare. It also earned the title of “Concept Car of the Year” in 2016 from the Geneva jury. In-game, developers often lean into the car’s experimental nature with futuristic sound design and electric-blue livery options. For racing game fans, the H2 Speed stands out not only for being an unusual powertrain pick but also as a serious attempt to reimagine clean racing without sacrificing performance or design heritage. It’s a glimpse into a possible future where hydrogen doesn’t just compete – it leads.
Iso Rivolta Zagato Vision Gran Turismo – Zagato
The Car: The Iso Rivolta Zagato Vision Gran Turismo is a striking virtual concept created for the Vision GT program—Gran Turismo’s invitation to the world’s top designers and manufacturers to envision the future of high-performance motoring. Unveiled in October 2017, the car revives the storied Iso Rivolta nameplate, a 1960s Italian brand best known for blending sleek European styling with muscular American V8 power. Designed by Milanese coachbuilder Zagato to mark its 98th anniversary, the Vision GT reimagines this ethos with modern aggression and retro flair. Under the hood—virtually—it packs a 6.2L Callaway-tuned V8, producing 997 horsepower and propelling the car from 0–100 km/h in just 2.7 seconds. With a carbon fiber monocoque and a target weight of just over 1,100 kg, it’s an absolute weapon in theory, combining GT car drama with supercar stats.
In Games: As part of the Gran Turismo-exclusive Vision Gran Turismo project, the IsoRivolta Zagato VGT is playable only in GT Sport (2017) and Gran Turismo 7. It was added to GT Sport as a free update, where players could unlock or purchase it for use in time trials, arcade races, and online lobbies. With nearly 1,000 bhp and a highly responsive chassis, the car quickly became a standout in the Vision GT lineup—offering a driving experience closer to a race-bred hypercar than a road car. It remains available in Gran Turismo 7, where it’s still a fan favorite for its old-school-meets-futuristic looks and blistering pace.
Trivia: This concept was designed to honor both Zagato’s coachbuilding legacy and Iso’s performance roots, with styling cues that reference both: the long-nose silhouette, double-bubble roof, and voluptuous fender curves all nod to classic Zagato lines, while the Griffin logo is a direct callback to the original Iso emblem. Though it exists only digitally, Zagato has hinted at the possibility of producing a few physical versions for collectors, in the spirit of previous limited-run coachbuilt supercars. Gran Turismo creator Kazunori Yamauchi praised the car’s styling, describing it as “gritty but beautiful”—a sentiment that captures the raw elegance of the IsoRivolta VGT perfectly. It stands as one of the Vision GT project’s most emotionally resonant entries, bridging past and future through the lens of Italian artistry and V8-powered fantasy.
Plymouth XNR – Ghia (Carrozzeria Ghia)
The Car: The Plymouth XNR is one of the most daring and unconventional concept cars to emerge from Detroit’s golden age of experimentation. Designed by Chrysler design chief Virgil Exner and hand-built by Italian coachbuilder Ghia, the 1960 XNR (also known as the Asimmetrica) was a dramatic one-off roadster that fused American muscle and jet-age inspiration with Italian craftsmanship. Its most famous feature is its asymmetrical design: a prominent dorsal fin and faired-in headrest rise behind the driver’s side only, an off-center hood scoop complements the skewed cockpit, and a tonneau cover over the passenger seat gives it a race-ready, single-seater look. Based on a Plymouth Valiant chassis and powered by a tuned 225 slant-6 engine, the XNR wasn’t about brute force—it was a rolling sculpture of expressive, avant-garde design. Though it was never put into production, its bold styling helped influence a generation of concept cars and custom show builds.
In Games: The XNR made a surprise return to the spotlight when it joined the Gran Turismo series. It first appeared in Gran Turismo 6 (2013), then returned in Gran Turismo Sport via Update 1.28 (2018), and currently features in Gran Turismo 7 as a collectible “Legend Car.” In-game, the car delivers a unique blend of old-school charm and visual impact. While its performance is modest compared to modern machinery, players value the XNR for its distinctive driving feel, low-slung stance, and show-car aesthetics. It’s particularly popular in photo mode and historic cruise events, where its dramatic fin and side exhausts make it a conversation piece both on and off the track.
Trivia: The Plymouth XNR won the Gran Turismo Trophy at the 2011 Pebble Beach Concours d’Elegance, catching the eye of GT series creator Kazunori Yamauchi. This led to its inclusion in the game, where it was recreated with remarkable accuracy based on scans of the fully restored original car. Only one authentic XNR was ever built, though a replica was later constructed for private use. The real car spent decades hidden away in the Middle East before resurfacing and being meticulously restored to concours condition. In-game, a fun note is that “XNR” sounds like “Exner” when spoken aloud—Gran Turismo even highlights this clever naming link, a fitting tribute to the legendary designer. As a digital preservation of one of America’s boldest concept cars, the XNR remains a fan favorite for design enthusiasts and vintage car lovers alike.
Italdesign Zerouno – Italdesign Giugiaro
The Car: The Italdesign Zerouno (Italian for “Zero-One”) is a rare coachbuilt supercar introduced in 2017 by Italdesign Automobili Speciali, a performance-focused spin-off of the legendary design firm Italdesign Giugiaro. Limited to just five coupés (followed by five “Duerta” roadsters), the Zerouno was conceived as a rolling showcase of the studio’s design and engineering capabilities. Beneath its bespoke carbon fiber bodywork lies the proven platform of the Lamborghini Huracán, complete with a 5.2L naturally aspirated V10 producing 610 hp and an all-wheel-drive system. Performance is explosive: 0–100 km/h in ~3.2 seconds, with a top speed over 330 km/h. The design blends classic supercar proportions with aggressive modern flourishes—F1-style nose, deep aero strakes, and a distinctive rear wing—making it both a tribute to and evolution of Italdesign’s design legacy.
In Games: Despite its hyper-exclusivity, the Zerouno has featured in a variety of video games. It debuted in Forza Horizon 4 as part of Series 13 (2019), where it was a coveted seasonal reward. It later returned in Forza Horizon 5, still delivering top-tier road performance and becoming a favorite in S1-class races. The Zerouno is also featured in Asphalt 9: Legends, Asphalt 8, and CSR Racing 2, where its angular styling and V10 soundtrack stand out among the game’s elite hypercars. GTA Online fans may recognize the “Pegassi Zorrusso”, an in-game car clearly inspired by the Zerouno’s silhouette—proof of its design’s visual impact, even outside sim racers. In games like Forza, the car delivers the full supercar experience: searing acceleration, sharp handling, and a brutal, naturally aspirated soundtrack.
Trivia: The Zerouno was the first vehicle produced under the Italdesign Automobili Speciali banner, hence the “Zero-One” name. Each unit was custom-built for its owner, with one example famously finished in raw exposed carbon weave. The car was initially priced at over €1.5 million, but its rarity has since made it highly collectible. In Forza Horizon 4, it gained a reputation as a “meta” car—thanks to its AWD layout and high-speed cornering ability, it dominated seasonal events and online leaderboards. Italdesign’s signature can also be seen in the fine details: the double Y-shaped taillights, large diffuser, and minimalist cabin evoke both track-ready intent and Italian artistry. For many players, getting the Zerouno in-game is more than unlocking a car—it’s a virtual badge of exclusivity.
Italdesign Aztec – Italdesign Giugiaro
The Car: The Italdesign Aztec is one of the boldest concept cars of the late 1980s—equal parts spaceship, rally car, and technological sculpture. Unveiled in 1988 to celebrate Italdesign’s 20th anniversary, it was created by Giorgetto Giugiaro’s studio as part of a futuristic concept trio (alongside the Aspid and Asgard). The Aztec’s most famous feature is its twin-cockpit layout: driver and passenger sit in separate pods with their own windshields, divided by a central spine and communicating via electronic headsets. Underneath the sci-fi shell is a turbocharged Audi inline-five engine (around 200 hp), paired with a Lancia Integrale all-wheel-drive system, giving it real-world rally credentials under the carbon-Kevlar skin. Only ~18 units were ultimately built by coachbuilder Savio, far short of the 50 planned, making it one of the rarest Italdesign creations ever offered to private owners.
In Games: While it hasn’t had the widespread recognition of more mainstream supercars, the Aztec has enjoyed a cult following in video games. It appears—unlicensed—as the “Assoluto Cavaliere” in Ridge Racer Type 4 (1999), a secret race car modeled unmistakably on the Aztec’s iconic profile. It also shows up as the miniaturized “Blitzkrieg” in Micro Machines V4 (2006), and more obscurely, in the PC version of Need for Speed III: Hot Pursuit as a background AI traffic vehicle, as well as a fan-mod for NFS II: SE. Though never officially licensed under its real name in major sims, the Aztec’s design has made it instantly recognizable to car design enthusiasts and retro game fans alike. Its Ridge Racer appearance in particular stands as one of the most unique homages in arcade racing history.
Trivia: The Aztec wasn’t just wild to look at—it was packed with futuristic tech. It featured coded exterior panels concealing built-in tools (like a flashlight, jack, and pressure gauge), digital instrumentation, and an onboard voice assistant that delivered system alerts—a precursor to today’s connected car tech. One example was listed for $750,000 in recent years, highlighting its status as a collector’s fantasy. While the Aztec never saw mass production, its DNA lived on in manga, anime, and game cameos, solidifying its role as a cyberpunk design icon. Italdesign’s choice to pair analog rally power with such radical form speaks to the boldness of late-‘80s coachbuilding. In gaming, the Aztec continues to thrive in the digital underground—an avant-garde ghost car that refuses to be forgotten.
These examples are just a slice of how Italian automotive design and video game culture intersect. From Pininfarina’s Ferraris cruising through 8-bit sunsets, to Bertone’s wedges outrunning police, to Zagato and Italdesign concepts finding new life in simulators – the creativity of Italian coachbuilders has deeply enriched the virtual garages of gamers. Each of these cars brought something unique: a striking look, a story of rarity, and a dash of history that players could tangibly engage with in gameplay. It’s a testament to the impact of Italian design that even one-off prototypes or ultra-rare models have become beloved playable legends. As gaming technology continues to improve, we can only hope for even more of these crossovers – imagine driving the latest Milanese concept or Turin-crafted hypercar in a lush open-world game, hearing its engine roar and admiring its curves. Italian-designed cars have shaped gaming history by offering unforgettable rides, and in turn, video games have become a living museum where these rolling works of art can be experienced by all. Buckle up, perché la corsa attraverso la storia dell’auto italiana continua – the ride through Italian automotive art isn’t over yet!